products:ict:ai:ai_intro

KN AI Presentation updated 17 April 2022

AI -The Next Revolution

How AI can bring on a second Industrial Revolution - Kevin Kelly

Artificial Intelligence (AI)

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AI heuristics

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Fighting Phishing with Heuristics

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KN AI for Banking Presentation

AI Definition

Definition 2

risks and benefits

Definition 3

Encyclopedia Definition

AI by SAS

AI by MIT

Artificial Intelligence.

The branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence includes games playing: programming computers to play games such as chess and checkers expert systems : programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on symptoms) natural language : programming computers to understand natural human languages neural networks : Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains robotics : programming computers to see and hear and react to other sensory stimuli. Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called Deep Blue defeated world chess champion Gary Kasparov in a chess match.

In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still move and handle objects clumsily.

Natural-language processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought. Some rudimentary translation systems that translate from one human language to another are in existence, but they are not nearly as good as human translators. There are also voice recognition systems that can convert spoken sounds into written words, but they do not understand what they are writing; they simply take dictation. Even these systems are quite limited – you must speak slowly and distinctly.

In the early 1980s, expert systems were believed to represent the future of artificial intelligence and of computers in general. To date, however, they have not lived up to expectations. Many expert systems help human experts in such fields as medicine and engineering, but they are very expensive to produce and are helpful only in special situations. Today, the hottest area of artificial intelligence is neural networks, which are proving successful in a number of disciplines such as voice recognition and natural-language processing. There are several programming languages that are known as AI languages because they are used almost exclusively for AI applications. The two most common are LISP and Prolog. A computer application that performs a task that would otherwise be performed by a human expert. For example, there are expert systems that can diagnose human illnesses, make financial forecasts, and schedule routes for delivery vehicles. Some expert systems are designed to take the place of human experts, while others are designed to aid them. Expert systems are part of a general category of computer applications known as artificial intelligence. To design an expert system, one needs a knowledge engineer, an individual who studies how human experts make decisions and translates the rules into terms that a computer can understand.

A human language. For example, English, French, and Chinese are natural languages. Computer languages, such as FORTRAN and C, are not. Probably the single most challenging problem in computer science is to develop computers that can understand natural languages. So far, the complete solution to this problem has proved elusive, although a great deal of progress has been made. Fourth-generation languages are the programming languages closest to natural languages. A type of artificial intelligence that attempts to imitate the way a human brain works. Rather than using a digital model, in which all computations manipulate zeros and ones, a neural network works by creating connections between processing elements, the computer equivalent of neurons. The organization and weights of the connections determine the output. Neural networks are particularly effective for predicting events when the networks have a large database of prior examples to draw on. Strictly speaking, a neural network implies a non-digital computer, but neural networks can be simulated on digital computers. The field of neural networks was pioneered by Bernard Widrow of Stanford University in the 1950s. To date, there are very few commercial applications of neural networks, but the approach is beginning to prove useful in certain areas that involve recognizing complex patterns, such as voice recognition.

The field of computer science and engineering concerned with creating robots, devices that can move and react to sensory input. Robotics is one branch of artificial intelligence. Robots are now widely used in factories to perform high-precision jobs such as welding and riveting. They are also used in special situations that would be dangerous for humans – for example, in cleaning toxic wastes or defusing bombs. Although great advances have been made in the field of robotics during the last decade, robots are still not very useful in everyday life, as they are too clumsy to perform ordinary household chores.

Robot was coined by Czech playwright Karl Capek in his play R.U.R (Rossum's Universal Robots), which opened in Prague in 1921. Robota is the Czech word for forced labor. The term robotics was introduced by writer Isaac Asimov. In his science fiction book I, Robot, published in 1950, he presented three laws of robotics:

1. A robot may not injure a human being, or, through inaction, allow a human being to come to harm.

2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.

3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

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