products:ict:ai:from_biz_angelfire
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| + | Artificial Intelligence. | ||
| + | |||
| + | The branch of computer science concerned with making computers | ||
| + | behave like humans. The term was coined in | ||
| + | 1956 by John McCarthy at the Massachusetts Institute of Technology. | ||
| + | Artificial intelligence includes games playing: programming | ||
| + | computers to play games such as chess and checkers expert systems | ||
| + | : programming computers to make | ||
| + | decisions in real-life situations (for example, some expert systems | ||
| + | help doctors diagnose diseases based on | ||
| + | symptoms) | ||
| + | natural human languages neural networks : Systems that simulate | ||
| + | intelligence by attempting to reproduce the types of physical | ||
| + | connections that occur in animal brains | ||
| + | robotics : programming computers to see and hear and react to other | ||
| + | sensory stimuli. Currently, no computers exhibit full artificial | ||
| + | intelligence (that is, are able to simulate human behavior). The | ||
| + | greatest advances have occurred in the | ||
| + | field of games playing. The best computer chess programs are now | ||
| + | capable of beating humans. In May, 1997, an IBM super-computer | ||
| + | called Deep Blue defeated world chess champion Gary Kasparov in a | ||
| + | chess match. | ||
| + | |||
| + | In the area of robotics, computers are now widely used in assembly | ||
| + | plants, but they are capable only of very limited tasks. Robots have | ||
| + | great difficulty identifying objects based on appearance or feel, and | ||
| + | they still move and handle objects clumsily. | ||
| + | |||
| + | Natural-language processing offers the greatest potential rewards | ||
| + | because it would allow people to interact with computers without | ||
| + | needing any specialized knowledge. You could simply walk up to a | ||
| + | computer and talk to it. Unfortunately, | ||
| + | understand natural languages has proved to be more difficult than | ||
| + | originally thought. Some rudimentary translation systems that | ||
| + | translate from one human language to another are in existence, but | ||
| + | they are not nearly as good as human translators. There are also voice | ||
| + | recognition systems that can convert spoken sounds into written | ||
| + | words, but they do not understand what they are writing; they simply | ||
| + | take dictation. Even these systems are quite limited -- you must | ||
| + | speak slowly and distinctly. | ||
| + | |||
| + | In the early 1980s, expert systems were believed to represent the | ||
| + | future of artificial intelligence and of computers in general. To date, | ||
| + | however, they have not lived up to expectations. Many expert systems | ||
| + | help human experts in such fields as medicine and engineering, | ||
| + | they are very expensive to produce and are helpful only in special | ||
| + | situations. | ||
| + | Today, the hottest area of artificial intelligence is neural networks, | ||
| + | which are proving successful in a number of disciplines such as voice | ||
| + | recognition and natural-language processing. | ||
| + | There are several programming languages that are known as AI | ||
| + | languages because they are used almost exclusively for AI | ||
| + | applications. The two most common | ||
| + | A computer application that performs a task that would otherwise be | ||
| + | performed by a human expert. For example, | ||
| + | there are expert systems that can diagnose human illnesses, make | ||
| + | financial forecasts, and schedule routes for delivery vehicles. Some | ||
| + | expert systems are designed to take the place of human experts, while | ||
| + | others are designed to aid them. | ||
| + | Expert systems are part of a general category of computer | ||
| + | applications known as artificial intelligence. To design an expert | ||
| + | system, one needs a knowledge engineer, an individual who studies | ||
| + | how human experts make decisions and translates the rules into terms | ||
| + | that a computer can understand. | ||
| + | |||
| + | |||
| + | A human language. For example, English, French, and Chinese are | ||
| + | natural languages. Computer languages, | ||
| + | such as FORTRAN and C, are not. Probably the single most | ||
| + | challenging problem in computer science is to develop computers that | ||
| + | can understand natural languages. So far, the complete solution to | ||
| + | this problem has proved elusive, although a great deal of progress has | ||
| + | been made. Fourth-generation languages are the programming | ||
| + | languages closest to natural languages. | ||
| + | A type of artificial intelligence that attempts to imitate the way a | ||
| + | human brain works. Rather than using a digital model, in which all | ||
| + | computations manipulate zeros and ones, a neural network works by | ||
| + | creating connections between processing elements, the computer | ||
| + | equivalent of neurons. The organization and weights of the | ||
| + | connections determine the output. | ||
| + | Neural networks are particularly effective for predicting events when | ||
| + | the networks have a large database of prior examples to draw on. | ||
| + | Strictly speaking, a neural network implies a non-digital computer, | ||
| + | but neural networks can be simulated on digital computers. | ||
| + | The field of neural networks was pioneered by Bernard Widrow of | ||
| + | Stanford University in the 1950s. To date, | ||
| + | there are very few commercial applications of neural networks, but the | ||
| + | approach is beginning to prove useful in certain areas that involve | ||
| + | recognizing complex patterns, such as voice recognition. | ||
| + | |||
| + | The field of computer science and engineering concerned with | ||
| + | creating robots, devices that can move and react to sensory input. | ||
| + | Robotics is one branch of artificial intelligence. Robots are now widely | ||
| + | used in factories to perform | ||
| + | high-precision jobs such as welding and riveting. They are also used | ||
| + | in special situations that would be dangerous for humans -- for | ||
| + | example, in cleaning toxic wastes or defusing bombs. | ||
| + | Although great advances have been made in the field of robotics | ||
| + | during the last decade, robots are still not | ||
| + | very useful in everyday life, as they are too clumsy to perform | ||
| + | ordinary household chores. | ||
| + | |||
| + | Robot was coined by Czech playwright Karl Capek in his play R.U.R | ||
| + | (Rossum' | ||
| + | in Prague in 1921. Robota is the Czech word for forced labor. The term | ||
| + | robotics was introduced by writer Isaac | ||
| + | Asimov. In his science fiction book I, Robot, published in 1950, he | ||
| + | presented three laws of robotics: | ||
| + | |||
| + | 1. A robot may not injure a human being, or, through inaction, allow a | ||
| + | human being to come to harm. | ||
| + | |||
| + | 2. A robot must obey the orders given it by human beings except | ||
| + | where such orders would conflict with | ||
| + | the First Law. | ||
| + | |||
| + | 3. A robot must protect its own existence as long as such protection | ||
| + | does not conflict with the First or | ||
| + | Second Law. | ||