products:ict:ai:from_biz_angelfire
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products:ict:ai:from_biz_angelfire [2021/08/14 19:46] – created wikiadmin | products:ict:ai:from_biz_angelfire [2022/04/26 14:19] (current) – external edit 127.0.0.1 | ||
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+ | http:// | ||
+ | Artificial Intelligence. | ||
+ | |||
+ | The branch of computer science concerned with making computers | ||
+ | behave like humans. The term was coined in | ||
+ | 1956 by John McCarthy at the Massachusetts Institute of Technology. | ||
+ | Artificial intelligence includes games playing: programming | ||
+ | computers to play games such as chess and checkers expert systems | ||
+ | : programming computers to make | ||
+ | decisions in real-life situations (for example, some expert systems | ||
+ | help doctors diagnose diseases based on | ||
+ | symptoms) | ||
+ | natural human languages neural networks : Systems that simulate | ||
+ | intelligence by attempting to reproduce the types of physical | ||
+ | connections that occur in animal brains | ||
+ | robotics : programming computers to see and hear and react to other | ||
+ | sensory stimuli. Currently, no computers exhibit full artificial | ||
+ | intelligence (that is, are able to simulate human behavior). The | ||
+ | greatest advances have occurred in the | ||
+ | field of games playing. The best computer chess programs are now | ||
+ | capable of beating humans. In May, 1997, an IBM super-computer | ||
+ | called Deep Blue defeated world chess champion Gary Kasparov in a | ||
+ | chess match. | ||
+ | |||
+ | In the area of robotics, computers are now widely used in assembly | ||
+ | plants, but they are capable only of very limited tasks. Robots have | ||
+ | great difficulty identifying objects based on appearance or feel, and | ||
+ | they still move and handle objects clumsily. | ||
+ | |||
+ | Natural-language processing offers the greatest potential rewards | ||
+ | because it would allow people to interact with computers without | ||
+ | needing any specialized knowledge. You could simply walk up to a | ||
+ | computer and talk to it. Unfortunately, | ||
+ | understand natural languages has proved to be more difficult than | ||
+ | originally thought. Some rudimentary translation systems that | ||
+ | translate from one human language to another are in existence, but | ||
+ | they are not nearly as good as human translators. There are also voice | ||
+ | recognition systems that can convert spoken sounds into written | ||
+ | words, but they do not understand what they are writing; they simply | ||
+ | take dictation. Even these systems are quite limited -- you must | ||
+ | speak slowly and distinctly. | ||
+ | |||
+ | In the early 1980s, expert systems were believed to represent the | ||
+ | future of artificial intelligence and of computers in general. To date, | ||
+ | however, they have not lived up to expectations. Many expert systems | ||
+ | help human experts in such fields as medicine and engineering, | ||
+ | they are very expensive to produce and are helpful only in special | ||
+ | situations. | ||
+ | Today, the hottest area of artificial intelligence is neural networks, | ||
+ | which are proving successful in a number of disciplines such as voice | ||
+ | recognition and natural-language processing. | ||
+ | There are several programming languages that are known as AI | ||
+ | languages because they are used almost exclusively for AI | ||
+ | applications. The two most common | ||
+ | A computer application that performs a task that would otherwise be | ||
+ | performed by a human expert. For example, | ||
+ | there are expert systems that can diagnose human illnesses, make | ||
+ | financial forecasts, and schedule routes for delivery vehicles. Some | ||
+ | expert systems are designed to take the place of human experts, while | ||
+ | others are designed to aid them. | ||
+ | Expert systems are part of a general category of computer | ||
+ | applications known as artificial intelligence. To design an expert | ||
+ | system, one needs a knowledge engineer, an individual who studies | ||
+ | how human experts make decisions and translates the rules into terms | ||
+ | that a computer can understand. | ||
+ | |||
+ | |||
+ | A human language. For example, English, French, and Chinese are | ||
+ | natural languages. Computer languages, | ||
+ | such as FORTRAN and C, are not. Probably the single most | ||
+ | challenging problem in computer science is to develop computers that | ||
+ | can understand natural languages. So far, the complete solution to | ||
+ | this problem has proved elusive, although a great deal of progress has | ||
+ | been made. Fourth-generation languages are the programming | ||
+ | languages closest to natural languages. | ||
+ | A type of artificial intelligence that attempts to imitate the way a | ||
+ | human brain works. Rather than using a digital model, in which all | ||
+ | computations manipulate zeros and ones, a neural network works by | ||
+ | creating connections between processing elements, the computer | ||
+ | equivalent of neurons. The organization and weights of the | ||
+ | connections determine the output. | ||
+ | Neural networks are particularly effective for predicting events when | ||
+ | the networks have a large database of prior examples to draw on. | ||
+ | Strictly speaking, a neural network implies a non-digital computer, | ||
+ | but neural networks can be simulated on digital computers. | ||
+ | The field of neural networks was pioneered by Bernard Widrow of | ||
+ | Stanford University in the 1950s. To date, | ||
+ | there are very few commercial applications of neural networks, but the | ||
+ | approach is beginning to prove useful in certain areas that involve | ||
+ | recognizing complex patterns, such as voice recognition. | ||
+ | |||
+ | The field of computer science and engineering concerned with | ||
+ | creating robots, devices that can move and react to sensory input. | ||
+ | Robotics is one branch of artificial intelligence. Robots are now widely | ||
+ | used in factories to perform | ||
+ | high-precision jobs such as welding and riveting. They are also used | ||
+ | in special situations that would be dangerous for humans -- for | ||
+ | example, in cleaning toxic wastes or defusing bombs. | ||
+ | Although great advances have been made in the field of robotics | ||
+ | during the last decade, robots are still not | ||
+ | very useful in everyday life, as they are too clumsy to perform | ||
+ | ordinary household chores. | ||
+ | |||
+ | Robot was coined by Czech playwright Karl Capek in his play R.U.R | ||
+ | (Rossum' | ||
+ | in Prague in 1921. Robota is the Czech word for forced labor. The term | ||
+ | robotics was introduced by writer Isaac | ||
+ | Asimov. In his science fiction book I, Robot, published in 1950, he | ||
+ | presented three laws of robotics: | ||
+ | |||
+ | 1. A robot may not injure a human being, or, through inaction, allow a | ||
+ | human being to come to harm. | ||
+ | |||
+ | 2. A robot must obey the orders given it by human beings except | ||
+ | where such orders would conflict with | ||
+ | the First Law. | ||
+ | |||
+ | 3. A robot must protect its own existence as long as such protection | ||
+ | does not conflict with the First or | ||
+ | Second Law. |